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<div class="title">Riferimenti per il file data_struct.h</div>  </div>
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<div class="textblock"><code>#include &lt;iostream&gt;</code><br/>
<code>#include &lt;allegro5/allegro.h&gt;</code><br/>
<code>#include &lt;allegro5/allegro_color.h&gt;</code><br/>
<code>#include &lt;allegro5/allegro_image.h&gt;</code><br/>
<code>#include &lt;allegro5/allegro_font.h&gt;</code><br/>
<code>#include &lt;allegro5/allegro_audio.h&gt;</code><br/>
</div>
<p><a href="data__struct_8h_source.html">Vai al codice sorgente di questo file.</a></p>
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Composti</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structMAPPA__t.html">MAPPA_t</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Struttura della mappa di gioco che verrà caricata da file nella funzione <a class="el" href="io_8h.html#a66aaceaba8d215e5d7cdd231291c2a4d" title="Carica la mappa da un file contenuto nella cartella data/map/. ">load_map</a>.  <a href="structMAPPA__t.html#details">Continua...</a><br/></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structELEM__t.html">ELEM_t</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Descrittore di ogni elemento in lista.  <a href="structELEM__t.html#details">Continua...</a><br/></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPLAYER__t.html">PLAYER_t</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Struttura contenente i dati del giocatore.  <a href="structPLAYER__t.html#details">Continua...</a><br/></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structFANTASMA__t.html">FANTASMA_t</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Struttura contenente i dati del singolo fantasma.  <a href="structFANTASMA__t.html#details">Continua...</a><br/></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structAUDIO__t.html">AUDIO_t</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Struttura contenente i dati dell'audio.  <a href="structAUDIO__t.html#details">Continua...</a><br/></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structBITMAP__t.html">BITMAP_t</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Struttura contenente le bitmap utilizzate.  <a href="structBITMAP__t.html#details">Continua...</a><br/></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structFONT__t.html">FONT_t</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Struttura contenente i font del gioco.  <a href="structFONT__t.html#details">Continua...</a><br/></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
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Ridefinizioni di tipo (typedef)</h2></td></tr>
<tr class="memitem:a312ff9464754c812512bb267fc386e99"><td class="memItemLeft" align="right" valign="top">typedef <a class="el" href="structELEM__t.html">ELEM_t</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="data__struct_8h.html#a312ff9464754c812512bb267fc386e99">lista</a></td></tr>
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Tipi enumerati (enum)</h2></td></tr>
<tr class="memitem:a31c6f3fb507a4edd8e1f355b0e772903"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="data__struct_8h.html#a31c6f3fb507a4edd8e1f355b0e772903">DIREZ</a> { <br/>
&#160;&#160;<a class="el" href="data__struct_8h.html#a31c6f3fb507a4edd8e1f355b0e772903a5387bb29e78bfce7c11164018e81ab7b">GIU</a>, 
<a class="el" href="data__struct_8h.html#a31c6f3fb507a4edd8e1f355b0e772903a7911229e7fd613f96aeaf9413c8251bc">SU</a>, 
<a class="el" href="data__struct_8h.html#a31c6f3fb507a4edd8e1f355b0e772903a898fd7abd6aae10a03fc8f61543e1ab6">SX</a>, 
<a class="el" href="data__struct_8h.html#a31c6f3fb507a4edd8e1f355b0e772903a22dc95a35fbd833d9908928812979156">DX</a>, 
<br/>
&#160;&#160;<a class="el" href="data__struct_8h.html#a31c6f3fb507a4edd8e1f355b0e772903a4303eb08a6089d7c223aa1f76fa56a30">FERMO</a>
<br/>
 }</td></tr>
<tr class="memdesc:a31c6f3fb507a4edd8e1f355b0e772903"><td class="mdescLeft">&#160;</td><td class="mdescRight">Stato di direzione per pacman e per i fantasmi.  <a href="data__struct_8h.html#a31c6f3fb507a4edd8e1f355b0e772903">Continua...</a><br/></td></tr>
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<tr class="memitem:a2b4fca65b06655936250de8523872c89"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89">STATO_GIOCO</a> { <br/>
&#160;&#160;<a class="el" href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89a4c40e60bc71a32b924ce1f08d57f9721">MENU</a>, 
<a class="el" href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89a348ee0b12aa2add36de34a33d06c2a52">CARICA</a>, 
<a class="el" href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89a0352906d1ea1dfcd663c918f3a86755b">PLAY</a>, 
<a class="el" href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89a60fc5eaee370304305a60cc7ba79aa45">PAUSA</a>, 
<br/>
&#160;&#160;<a class="el" href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89a9fd926c53f93b60670d93d2d15c36539">CONTROLS</a>, 
<a class="el" href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89a668caa755f0257c865341db47993096f">HIGH_SCORE</a>, 
<a class="el" href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89aa5966337e49d3e30c824714ee4e49304">MORTE</a>, 
<a class="el" href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89a871723195985a4ae22d7e10d99bf8a00">GAME_OVER</a>, 
<br/>
&#160;&#160;<a class="el" href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89a76bdc8adfd6c6463ab269ff4c06be9b4">QUIT</a>, 
<a class="el" href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89a843dff91ff0b0e5b98a110a512b2f531">WIN</a>
<br/>
 }</td></tr>
<tr class="memdesc:a2b4fca65b06655936250de8523872c89"><td class="mdescLeft">&#160;</td><td class="mdescRight">Stato del gioco, serve per il loop della funzione <a class="el" href="game_8cc.html#a0ddf1224851353fc92bfbff6f499fa97">main</a> per eseguire diverse operazioni a seconda della fase in cui si trova il gioco.  <a href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89">Continua...</a><br/></td></tr>
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<tr class="memitem:a9c87ca40e543ebbb6e33116215d4959c"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959c">TASTI</a> { <br/>
&#160;&#160;<a class="el" href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959caba595d8bca8bc5e67c37c0a9d89becfa">UP</a>, 
<a class="el" href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959ca9b0b4a95b99523966e0e34ffdadac9da">DOWN</a>, 
<a class="el" href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959cadb45120aafd37a973140edee24708065">LEFT</a>, 
<a class="el" href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959caec8379af7490bb9eaaf579cf17876f38">RIGHT</a>, 
<br/>
&#160;&#160;<a class="el" href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959ca951ab68bb8f7daafb78951107080904e">ENTER</a>, 
<a class="el" href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959ca77a6b11f9898c052926f1d49765861e8">D</a>, 
<a class="el" href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959ca0a311695a4f6c56869245418bebeb33d">ESCAPE</a>, 
<a class="el" href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959cac08dae7edcb5c5bb959fee5971fbad95">SPACE</a>, 
<br/>
&#160;&#160;<a class="el" href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959caf1ce01387d2348f8b858721a7db81670">S</a>, 
<a class="el" href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959ca82f05f38f6a17b117cdd2b83227912c6">P</a>
<br/>
 }</td></tr>
<tr class="memdesc:a9c87ca40e543ebbb6e33116215d4959c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Valori che verranno attribuiti all'array tasto del <a class="el" href="game_8cc.html#a0ddf1224851353fc92bfbff6f499fa97">main</a>.  <a href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959c">Continua...</a><br/></td></tr>
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<tr class="memitem:aa00140705985f9874a4cf8b4404e9537"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="data__struct_8h.html#aa00140705985f9874a4cf8b4404e9537">STATO_FANT</a> { <br/>
&#160;&#160;<a class="el" href="data__struct_8h.html#aa00140705985f9874a4cf8b4404e9537a819197a69edc465d7895c0589abf037d">ONDULA</a>, 
<a class="el" href="data__struct_8h.html#aa00140705985f9874a4cf8b4404e9537a218849f5b3ca77449be28a4fc61a5ba8">INSEGUIMENTO</a>, 
<a class="el" href="data__struct_8h.html#aa00140705985f9874a4cf8b4404e9537a0e1c10b4d505df64d77b3696f1061dd7">SPARPAGLIAMENTO</a>, 
<a class="el" href="data__struct_8h.html#aa00140705985f9874a4cf8b4404e9537ad70481e5fc511bb88eb875b00fd83fde">FUGA</a>, 
<br/>
&#160;&#160;<a class="el" href="data__struct_8h.html#aa00140705985f9874a4cf8b4404e9537ae393daa0acf7f3590ce7b682bb47fe6c">MANGIATO</a>
<br/>
 }</td></tr>
<tr class="memdesc:aa00140705985f9874a4cf8b4404e9537"><td class="mdescLeft">&#160;</td><td class="mdescRight">Stato del fantasma, serve per capire quando il fantasma deve inseguire pacman, sparpagliarsi nella mappa, rimanere nella casa, scappare da pacman.  <a href="data__struct_8h.html#aa00140705985f9874a4cf8b4404e9537">Continua...</a><br/></td></tr>
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Variabili</h2></td></tr>
<tr class="memitem:af898f8fa683c129434a3e7e59fbdeecc"><td class="memItemLeft" align="right" valign="top">const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="data__struct_8h.html#af898f8fa683c129434a3e7e59fbdeecc">SCREENWIDTH</a> = 650</td></tr>
<tr class="memdesc:af898f8fa683c129434a3e7e59fbdeecc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Larghezza dello schermo.  <a href="#af898f8fa683c129434a3e7e59fbdeecc">Continua...</a><br/></td></tr>
<tr class="separator:af898f8fa683c129434a3e7e59fbdeecc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a19d0acd5aaaf61eabc08cd603dc0d470"><td class="memItemLeft" align="right" valign="top">const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="data__struct_8h.html#a19d0acd5aaaf61eabc08cd603dc0d470">SCREENHEIGHT</a> = 600</td></tr>
<tr class="memdesc:a19d0acd5aaaf61eabc08cd603dc0d470"><td class="mdescLeft">&#160;</td><td class="mdescRight">Altezza dello schermo.  <a href="#a19d0acd5aaaf61eabc08cd603dc0d470">Continua...</a><br/></td></tr>
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<tr class="memitem:ae74f21004c88ef9b937f7505daccb924"><td class="memItemLeft" align="right" valign="top">const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="data__struct_8h.html#ae74f21004c88ef9b937f7505daccb924">OFFSETX</a> = <a class="el" href="data__struct_8h.html#af898f8fa683c129434a3e7e59fbdeecc">SCREENWIDTH</a> *15/100</td></tr>
<tr class="memdesc:ae74f21004c88ef9b937f7505daccb924"><td class="mdescLeft">&#160;</td><td class="mdescRight">Margine laterale della finestra.  <a href="#ae74f21004c88ef9b937f7505daccb924">Continua...</a><br/></td></tr>
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<tr class="memitem:a18cc4152fb6dfb25ab26a2167c6db955"><td class="memItemLeft" align="right" valign="top">const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="data__struct_8h.html#a18cc4152fb6dfb25ab26a2167c6db955">OFFSETY</a> = <a class="el" href="data__struct_8h.html#a19d0acd5aaaf61eabc08cd603dc0d470">SCREENHEIGHT</a> *4/100</td></tr>
<tr class="memdesc:a18cc4152fb6dfb25ab26a2167c6db955"><td class="mdescLeft">&#160;</td><td class="mdescRight">Margine Superiore della finestra.  <a href="#a18cc4152fb6dfb25ab26a2167c6db955">Continua...</a><br/></td></tr>
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<tr class="memitem:ac5090a6568797128b0a5545228bb8b75"><td class="memItemLeft" align="right" valign="top">const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="data__struct_8h.html#ac5090a6568797128b0a5545228bb8b75">FPS</a> = 25</td></tr>
<tr class="memdesc:ac5090a6568797128b0a5545228bb8b75"><td class="mdescLeft">&#160;</td><td class="mdescRight">Frame del gioco.  <a href="#ac5090a6568797128b0a5545228bb8b75">Continua...</a><br/></td></tr>
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<tr class="memitem:aa92d1333aa72962dc07a14f23bbf017d"><td class="memItemLeft" align="right" valign="top">const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="data__struct_8h.html#aa92d1333aa72962dc07a14f23bbf017d">FMOV</a> = 10</td></tr>
<tr class="memdesc:aa92d1333aa72962dc07a14f23bbf017d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Frame del movimento delle animazioni.  <a href="#aa92d1333aa72962dc07a14f23bbf017d">Continua...</a><br/></td></tr>
<tr class="separator:aa92d1333aa72962dc07a14f23bbf017d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa0519d86f2299c951f6cd082cc0a4dd4"><td class="memItemLeft" align="right" valign="top">const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="data__struct_8h.html#aa0519d86f2299c951f6cd082cc0a4dd4">FTIME</a> = 1</td></tr>
<tr class="memdesc:aa0519d86f2299c951f6cd082cc0a4dd4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Timer del gioco, usato per controllare diversi eventi.  <a href="#aa0519d86f2299c951f6cd082cc0a4dd4">Continua...</a><br/></td></tr>
<tr class="separator:aa0519d86f2299c951f6cd082cc0a4dd4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af60f6b462c324a9945966c9b5992a105"><td class="memItemLeft" align="right" valign="top">const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="data__struct_8h.html#af60f6b462c324a9945966c9b5992a105">BLOCKSIZE</a> = 16</td></tr>
<tr class="memdesc:af60f6b462c324a9945966c9b5992a105"><td class="mdescLeft">&#160;</td><td class="mdescRight">Blocchi della mappa.  <a href="#af60f6b462c324a9945966c9b5992a105">Continua...</a><br/></td></tr>
<tr class="separator:af60f6b462c324a9945966c9b5992a105"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa871f9ecb39da91f2333c782a9ed19f0"><td class="memItemLeft" align="right" valign="top">const char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="data__struct_8h.html#aa871f9ecb39da91f2333c782a9ed19f0">FILE_SAV</a> [] = &quot;sav.txt&quot;</td></tr>
<tr class="memdesc:aa871f9ecb39da91f2333c782a9ed19f0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Nome del file di salvataggio.  <a href="#aa871f9ecb39da91f2333c782a9ed19f0">Continua...</a><br/></td></tr>
<tr class="separator:aa871f9ecb39da91f2333c782a9ed19f0"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<h2 class="groupheader">Documentazione delle ridefinizioni di tipo (typedef)</h2>
<a class="anchor" id="a312ff9464754c812512bb267fc386e99"></a>
<div class="memitem">
<div class="memproto">
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          <td class="memname">typedef <a class="el" href="structELEM__t.html">ELEM_t</a>* <a class="el" href="data__struct_8h.html#a312ff9464754c812512bb267fc386e99">lista</a></td>
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      </table>
</div><div class="memdoc">

</div>
</div>
<h2 class="groupheader">Documentazione dei tipi enumerati</h2>
<a class="anchor" id="a31c6f3fb507a4edd8e1f355b0e772903"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">enum <a class="el" href="data__struct_8h.html#a31c6f3fb507a4edd8e1f355b0e772903">DIREZ</a></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Stato di direzione per pacman e per i fantasmi. </p>
<table class="fieldtable">
<tr><th colspan="2">Valori del tipo enumerato</th></tr><tr><td class="fieldname"><em><a class="anchor" id="a31c6f3fb507a4edd8e1f355b0e772903a5387bb29e78bfce7c11164018e81ab7b"></a>GIU</em>&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><em><a class="anchor" id="a31c6f3fb507a4edd8e1f355b0e772903a7911229e7fd613f96aeaf9413c8251bc"></a>SU</em>&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><em><a class="anchor" id="a31c6f3fb507a4edd8e1f355b0e772903a898fd7abd6aae10a03fc8f61543e1ab6"></a>SX</em>&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><em><a class="anchor" id="a31c6f3fb507a4edd8e1f355b0e772903a22dc95a35fbd833d9908928812979156"></a>DX</em>&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><em><a class="anchor" id="a31c6f3fb507a4edd8e1f355b0e772903a4303eb08a6089d7c223aa1f76fa56a30"></a>FERMO</em>&#160;</td><td class="fielddoc">
</td></tr>
</table>
<div class="fragment"><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;{<a class="code" href="data__struct_8h.html#a31c6f3fb507a4edd8e1f355b0e772903a5387bb29e78bfce7c11164018e81ab7b">GIU</a>, <a class="code" href="data__struct_8h.html#a31c6f3fb507a4edd8e1f355b0e772903a7911229e7fd613f96aeaf9413c8251bc">SU</a>, <a class="code" href="data__struct_8h.html#a31c6f3fb507a4edd8e1f355b0e772903a898fd7abd6aae10a03fc8f61543e1ab6">SX</a>, <a class="code" href="data__struct_8h.html#a31c6f3fb507a4edd8e1f355b0e772903a22dc95a35fbd833d9908928812979156">DX</a>, <a class="code" href="data__struct_8h.html#a31c6f3fb507a4edd8e1f355b0e772903a4303eb08a6089d7c223aa1f76fa56a30">FERMO</a>};</div>
<div class="ttc" id="data__struct_8h_html_a31c6f3fb507a4edd8e1f355b0e772903a7911229e7fd613f96aeaf9413c8251bc"><div class="ttname"><a href="data__struct_8h.html#a31c6f3fb507a4edd8e1f355b0e772903a7911229e7fd613f96aeaf9413c8251bc">SU</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:26</div></div>
<div class="ttc" id="data__struct_8h_html_a31c6f3fb507a4edd8e1f355b0e772903a5387bb29e78bfce7c11164018e81ab7b"><div class="ttname"><a href="data__struct_8h.html#a31c6f3fb507a4edd8e1f355b0e772903a5387bb29e78bfce7c11164018e81ab7b">GIU</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:26</div></div>
<div class="ttc" id="data__struct_8h_html_a31c6f3fb507a4edd8e1f355b0e772903a22dc95a35fbd833d9908928812979156"><div class="ttname"><a href="data__struct_8h.html#a31c6f3fb507a4edd8e1f355b0e772903a22dc95a35fbd833d9908928812979156">DX</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:26</div></div>
<div class="ttc" id="data__struct_8h_html_a31c6f3fb507a4edd8e1f355b0e772903a4303eb08a6089d7c223aa1f76fa56a30"><div class="ttname"><a href="data__struct_8h.html#a31c6f3fb507a4edd8e1f355b0e772903a4303eb08a6089d7c223aa1f76fa56a30">FERMO</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:26</div></div>
<div class="ttc" id="data__struct_8h_html_a31c6f3fb507a4edd8e1f355b0e772903a898fd7abd6aae10a03fc8f61543e1ab6"><div class="ttname"><a href="data__struct_8h.html#a31c6f3fb507a4edd8e1f355b0e772903a898fd7abd6aae10a03fc8f61543e1ab6">SX</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:26</div></div>
</div><!-- fragment -->
</div>
</div>
<a class="anchor" id="aa00140705985f9874a4cf8b4404e9537"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">enum <a class="el" href="data__struct_8h.html#aa00140705985f9874a4cf8b4404e9537">STATO_FANT</a></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Stato del fantasma, serve per capire quando il fantasma deve inseguire pacman, sparpagliarsi nella mappa, rimanere nella casa, scappare da pacman. </p>
<table class="fieldtable">
<tr><th colspan="2">Valori del tipo enumerato</th></tr><tr><td class="fieldname"><em><a class="anchor" id="aa00140705985f9874a4cf8b4404e9537a819197a69edc465d7895c0589abf037d"></a>ONDULA</em>&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><em><a class="anchor" id="aa00140705985f9874a4cf8b4404e9537a218849f5b3ca77449be28a4fc61a5ba8"></a>INSEGUIMENTO</em>&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><em><a class="anchor" id="aa00140705985f9874a4cf8b4404e9537a0e1c10b4d505df64d77b3696f1061dd7"></a>SPARPAGLIAMENTO</em>&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><em><a class="anchor" id="aa00140705985f9874a4cf8b4404e9537ad70481e5fc511bb88eb875b00fd83fde"></a>FUGA</em>&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><em><a class="anchor" id="aa00140705985f9874a4cf8b4404e9537ae393daa0acf7f3590ce7b682bb47fe6c"></a>MANGIATO</em>&#160;</td><td class="fielddoc">
</td></tr>
</table>
<div class="fragment"><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;{<a class="code" href="data__struct_8h.html#aa00140705985f9874a4cf8b4404e9537a819197a69edc465d7895c0589abf037d">ONDULA</a>, <a class="code" href="data__struct_8h.html#aa00140705985f9874a4cf8b4404e9537a218849f5b3ca77449be28a4fc61a5ba8">INSEGUIMENTO</a>, <a class="code" href="data__struct_8h.html#aa00140705985f9874a4cf8b4404e9537a0e1c10b4d505df64d77b3696f1061dd7">SPARPAGLIAMENTO</a>, <a class="code" href="data__struct_8h.html#aa00140705985f9874a4cf8b4404e9537ad70481e5fc511bb88eb875b00fd83fde">FUGA</a>, <a class="code" href="data__struct_8h.html#aa00140705985f9874a4cf8b4404e9537ae393daa0acf7f3590ce7b682bb47fe6c">MANGIATO</a>};</div>
<div class="ttc" id="data__struct_8h_html_aa00140705985f9874a4cf8b4404e9537ae393daa0acf7f3590ce7b682bb47fe6c"><div class="ttname"><a href="data__struct_8h.html#aa00140705985f9874a4cf8b4404e9537ae393daa0acf7f3590ce7b682bb47fe6c">MANGIATO</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:40</div></div>
<div class="ttc" id="data__struct_8h_html_aa00140705985f9874a4cf8b4404e9537ad70481e5fc511bb88eb875b00fd83fde"><div class="ttname"><a href="data__struct_8h.html#aa00140705985f9874a4cf8b4404e9537ad70481e5fc511bb88eb875b00fd83fde">FUGA</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:40</div></div>
<div class="ttc" id="data__struct_8h_html_aa00140705985f9874a4cf8b4404e9537a218849f5b3ca77449be28a4fc61a5ba8"><div class="ttname"><a href="data__struct_8h.html#aa00140705985f9874a4cf8b4404e9537a218849f5b3ca77449be28a4fc61a5ba8">INSEGUIMENTO</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:40</div></div>
<div class="ttc" id="data__struct_8h_html_aa00140705985f9874a4cf8b4404e9537a0e1c10b4d505df64d77b3696f1061dd7"><div class="ttname"><a href="data__struct_8h.html#aa00140705985f9874a4cf8b4404e9537a0e1c10b4d505df64d77b3696f1061dd7">SPARPAGLIAMENTO</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:40</div></div>
<div class="ttc" id="data__struct_8h_html_aa00140705985f9874a4cf8b4404e9537a819197a69edc465d7895c0589abf037d"><div class="ttname"><a href="data__struct_8h.html#aa00140705985f9874a4cf8b4404e9537a819197a69edc465d7895c0589abf037d">ONDULA</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:40</div></div>
</div><!-- fragment -->
</div>
</div>
<a class="anchor" id="a2b4fca65b06655936250de8523872c89"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
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          <td class="memname">enum <a class="el" href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89">STATO_GIOCO</a></td>
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</div><div class="memdoc">

<p>Stato del gioco, serve per il loop della funzione <a class="el" href="game_8cc.html#a0ddf1224851353fc92bfbff6f499fa97">main</a> per eseguire diverse operazioni a seconda della fase in cui si trova il gioco. </p>
<table class="fieldtable">
<tr><th colspan="2">Valori del tipo enumerato</th></tr><tr><td class="fieldname"><em><a class="anchor" id="a2b4fca65b06655936250de8523872c89a4c40e60bc71a32b924ce1f08d57f9721"></a>MENU</em>&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><em><a class="anchor" id="a2b4fca65b06655936250de8523872c89a348ee0b12aa2add36de34a33d06c2a52"></a>CARICA</em>&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><em><a class="anchor" id="a2b4fca65b06655936250de8523872c89a0352906d1ea1dfcd663c918f3a86755b"></a>PLAY</em>&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><em><a class="anchor" id="a2b4fca65b06655936250de8523872c89a60fc5eaee370304305a60cc7ba79aa45"></a>PAUSA</em>&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><em><a class="anchor" id="a2b4fca65b06655936250de8523872c89a9fd926c53f93b60670d93d2d15c36539"></a>CONTROLS</em>&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><em><a class="anchor" id="a2b4fca65b06655936250de8523872c89a668caa755f0257c865341db47993096f"></a>HIGH_SCORE</em>&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><em><a class="anchor" id="a2b4fca65b06655936250de8523872c89aa5966337e49d3e30c824714ee4e49304"></a>MORTE</em>&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><em><a class="anchor" id="a2b4fca65b06655936250de8523872c89a871723195985a4ae22d7e10d99bf8a00"></a>GAME_OVER</em>&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><em><a class="anchor" id="a2b4fca65b06655936250de8523872c89a76bdc8adfd6c6463ab269ff4c06be9b4"></a>QUIT</em>&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><em><a class="anchor" id="a2b4fca65b06655936250de8523872c89a843dff91ff0b0e5b98a110a512b2f531"></a>WIN</em>&#160;</td><td class="fielddoc">
</td></tr>
</table>
<div class="fragment"><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;{<a class="code" href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89a4c40e60bc71a32b924ce1f08d57f9721">MENU</a>, <a class="code" href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89a348ee0b12aa2add36de34a33d06c2a52">CARICA</a>, <a class="code" href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89a0352906d1ea1dfcd663c918f3a86755b">PLAY</a>, <a class="code" href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89a60fc5eaee370304305a60cc7ba79aa45">PAUSA</a>, <a class="code" href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89a9fd926c53f93b60670d93d2d15c36539">CONTROLS</a>, <a class="code" href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89a668caa755f0257c865341db47993096f">HIGH_SCORE</a>, <a class="code" href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89aa5966337e49d3e30c824714ee4e49304">MORTE</a>, <a class="code" href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89a871723195985a4ae22d7e10d99bf8a00">GAME_OVER</a>, <a class="code" href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89a76bdc8adfd6c6463ab269ff4c06be9b4">QUIT</a>, <a class="code" href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89a843dff91ff0b0e5b98a110a512b2f531">WIN</a>};</div>
<div class="ttc" id="data__struct_8h_html_a2b4fca65b06655936250de8523872c89a76bdc8adfd6c6463ab269ff4c06be9b4"><div class="ttname"><a href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89a76bdc8adfd6c6463ab269ff4c06be9b4">QUIT</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:31</div></div>
<div class="ttc" id="data__struct_8h_html_a2b4fca65b06655936250de8523872c89a843dff91ff0b0e5b98a110a512b2f531"><div class="ttname"><a href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89a843dff91ff0b0e5b98a110a512b2f531">WIN</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:31</div></div>
<div class="ttc" id="data__struct_8h_html_a2b4fca65b06655936250de8523872c89aa5966337e49d3e30c824714ee4e49304"><div class="ttname"><a href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89aa5966337e49d3e30c824714ee4e49304">MORTE</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:31</div></div>
<div class="ttc" id="data__struct_8h_html_a2b4fca65b06655936250de8523872c89a348ee0b12aa2add36de34a33d06c2a52"><div class="ttname"><a href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89a348ee0b12aa2add36de34a33d06c2a52">CARICA</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:31</div></div>
<div class="ttc" id="data__struct_8h_html_a2b4fca65b06655936250de8523872c89a0352906d1ea1dfcd663c918f3a86755b"><div class="ttname"><a href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89a0352906d1ea1dfcd663c918f3a86755b">PLAY</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:31</div></div>
<div class="ttc" id="data__struct_8h_html_a2b4fca65b06655936250de8523872c89a871723195985a4ae22d7e10d99bf8a00"><div class="ttname"><a href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89a871723195985a4ae22d7e10d99bf8a00">GAME_OVER</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:31</div></div>
<div class="ttc" id="data__struct_8h_html_a2b4fca65b06655936250de8523872c89a60fc5eaee370304305a60cc7ba79aa45"><div class="ttname"><a href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89a60fc5eaee370304305a60cc7ba79aa45">PAUSA</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:31</div></div>
<div class="ttc" id="data__struct_8h_html_a2b4fca65b06655936250de8523872c89a4c40e60bc71a32b924ce1f08d57f9721"><div class="ttname"><a href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89a4c40e60bc71a32b924ce1f08d57f9721">MENU</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:31</div></div>
<div class="ttc" id="data__struct_8h_html_a2b4fca65b06655936250de8523872c89a9fd926c53f93b60670d93d2d15c36539"><div class="ttname"><a href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89a9fd926c53f93b60670d93d2d15c36539">CONTROLS</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:31</div></div>
<div class="ttc" id="data__struct_8h_html_a2b4fca65b06655936250de8523872c89a668caa755f0257c865341db47993096f"><div class="ttname"><a href="data__struct_8h.html#a2b4fca65b06655936250de8523872c89a668caa755f0257c865341db47993096f">HIGH_SCORE</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:31</div></div>
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          <td class="memname">enum <a class="el" href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959c">TASTI</a></td>
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<p>Valori che verranno attribuiti all'array tasto del <a class="el" href="game_8cc.html#a0ddf1224851353fc92bfbff6f499fa97">main</a>. </p>
<table class="fieldtable">
<tr><th colspan="2">Valori del tipo enumerato</th></tr><tr><td class="fieldname"><em><a class="anchor" id="a9c87ca40e543ebbb6e33116215d4959caba595d8bca8bc5e67c37c0a9d89becfa"></a>UP</em>&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><em><a class="anchor" id="a9c87ca40e543ebbb6e33116215d4959ca9b0b4a95b99523966e0e34ffdadac9da"></a>DOWN</em>&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><em><a class="anchor" id="a9c87ca40e543ebbb6e33116215d4959cadb45120aafd37a973140edee24708065"></a>LEFT</em>&#160;</td><td class="fielddoc">
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<tr><td class="fieldname"><em><a class="anchor" id="a9c87ca40e543ebbb6e33116215d4959caec8379af7490bb9eaaf579cf17876f38"></a>RIGHT</em>&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><em><a class="anchor" id="a9c87ca40e543ebbb6e33116215d4959ca951ab68bb8f7daafb78951107080904e"></a>ENTER</em>&#160;</td><td class="fielddoc">
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<tr><td class="fieldname"><em><a class="anchor" id="a9c87ca40e543ebbb6e33116215d4959ca77a6b11f9898c052926f1d49765861e8"></a>D</em>&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><em><a class="anchor" id="a9c87ca40e543ebbb6e33116215d4959ca0a311695a4f6c56869245418bebeb33d"></a>ESCAPE</em>&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><em><a class="anchor" id="a9c87ca40e543ebbb6e33116215d4959cac08dae7edcb5c5bb959fee5971fbad95"></a>SPACE</em>&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><em><a class="anchor" id="a9c87ca40e543ebbb6e33116215d4959caf1ce01387d2348f8b858721a7db81670"></a>S</em>&#160;</td><td class="fielddoc">
</td></tr>
<tr><td class="fieldname"><em><a class="anchor" id="a9c87ca40e543ebbb6e33116215d4959ca82f05f38f6a17b117cdd2b83227912c6"></a>P</em>&#160;</td><td class="fielddoc">
</td></tr>
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<div class="fragment"><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;{ <a class="code" href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959caba595d8bca8bc5e67c37c0a9d89becfa">UP</a>, <a class="code" href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959ca9b0b4a95b99523966e0e34ffdadac9da">DOWN</a>, <a class="code" href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959cadb45120aafd37a973140edee24708065">LEFT</a>, <a class="code" href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959caec8379af7490bb9eaaf579cf17876f38">RIGHT</a>, <a class="code" href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959ca951ab68bb8f7daafb78951107080904e">ENTER</a>, <a class="code" href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959ca77a6b11f9898c052926f1d49765861e8">D</a>, <a class="code" href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959ca0a311695a4f6c56869245418bebeb33d">ESCAPE</a>, <a class="code" href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959cac08dae7edcb5c5bb959fee5971fbad95">SPACE</a>, <a class="code" href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959caf1ce01387d2348f8b858721a7db81670">S</a>, <a class="code" href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959ca82f05f38f6a17b117cdd2b83227912c6">P</a>};</div>
<div class="ttc" id="data__struct_8h_html_a9c87ca40e543ebbb6e33116215d4959cadb45120aafd37a973140edee24708065"><div class="ttname"><a href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959cadb45120aafd37a973140edee24708065">LEFT</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:34</div></div>
<div class="ttc" id="data__struct_8h_html_a9c87ca40e543ebbb6e33116215d4959ca77a6b11f9898c052926f1d49765861e8"><div class="ttname"><a href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959ca77a6b11f9898c052926f1d49765861e8">D</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:34</div></div>
<div class="ttc" id="data__struct_8h_html_a9c87ca40e543ebbb6e33116215d4959caba595d8bca8bc5e67c37c0a9d89becfa"><div class="ttname"><a href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959caba595d8bca8bc5e67c37c0a9d89becfa">UP</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:34</div></div>
<div class="ttc" id="data__struct_8h_html_a9c87ca40e543ebbb6e33116215d4959caf1ce01387d2348f8b858721a7db81670"><div class="ttname"><a href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959caf1ce01387d2348f8b858721a7db81670">S</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:34</div></div>
<div class="ttc" id="data__struct_8h_html_a9c87ca40e543ebbb6e33116215d4959cac08dae7edcb5c5bb959fee5971fbad95"><div class="ttname"><a href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959cac08dae7edcb5c5bb959fee5971fbad95">SPACE</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:34</div></div>
<div class="ttc" id="data__struct_8h_html_a9c87ca40e543ebbb6e33116215d4959ca9b0b4a95b99523966e0e34ffdadac9da"><div class="ttname"><a href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959ca9b0b4a95b99523966e0e34ffdadac9da">DOWN</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:34</div></div>
<div class="ttc" id="data__struct_8h_html_a9c87ca40e543ebbb6e33116215d4959ca951ab68bb8f7daafb78951107080904e"><div class="ttname"><a href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959ca951ab68bb8f7daafb78951107080904e">ENTER</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:34</div></div>
<div class="ttc" id="data__struct_8h_html_a9c87ca40e543ebbb6e33116215d4959ca82f05f38f6a17b117cdd2b83227912c6"><div class="ttname"><a href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959ca82f05f38f6a17b117cdd2b83227912c6">P</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:34</div></div>
<div class="ttc" id="data__struct_8h_html_a9c87ca40e543ebbb6e33116215d4959ca0a311695a4f6c56869245418bebeb33d"><div class="ttname"><a href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959ca0a311695a4f6c56869245418bebeb33d">ESCAPE</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:34</div></div>
<div class="ttc" id="data__struct_8h_html_a9c87ca40e543ebbb6e33116215d4959caec8379af7490bb9eaaf579cf17876f38"><div class="ttname"><a href="data__struct_8h.html#a9c87ca40e543ebbb6e33116215d4959caec8379af7490bb9eaaf579cf17876f38">RIGHT</a></div><div class="ttdef"><b>Definition:</b> data_struct.h:34</div></div>
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<h2 class="groupheader">Documentazione delle variabili</h2>
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<p>Blocchi della mappa. </p>

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          <td class="memname">const char FILE_SAV[] = &quot;sav.txt&quot;</td>
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<p>Nome del file di salvataggio. </p>

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          <td class="memname">const int FMOV = 10</td>
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<p>Frame del movimento delle animazioni. </p>

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          <td class="memname">const int FPS = 25</td>
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<p>Frame del gioco. </p>

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<a class="anchor" id="aa0519d86f2299c951f6cd082cc0a4dd4"></a>
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          <td class="memname">const int FTIME = 1</td>
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<p>Timer del gioco, usato per controllare diversi eventi. </p>

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          <td class="memname">const int OFFSETX = <a class="el" href="data__struct_8h.html#af898f8fa683c129434a3e7e59fbdeecc">SCREENWIDTH</a> *15/100</td>
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<p>Margine laterale della finestra. </p>

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          <td class="memname">const int OFFSETY = <a class="el" href="data__struct_8h.html#a19d0acd5aaaf61eabc08cd603dc0d470">SCREENHEIGHT</a> *4/100</td>
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<p>Margine Superiore della finestra. </p>

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<p>Altezza dello schermo. </p>

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<p>Larghezza dello schermo. </p>

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